

On a normal horror game setup, this wouldn’t be too much of a problem because there are still other gameplay elements that can take you back into the whole world you’re sucked into. Some of the more fluid/natural interactions between me and the aforementioned involved people felt forced and takes you out of the setup. As the situation slowly degenerates in SIM, there were moments that the interactions and reactions of the people involved got sloppier. However, though SIM is able to properly build all that atmosphere up, the game falls into the same pitfalls you’d expect from a horror game (on its later stages) and well, other found-footage movies. And that humanization of the character who you cared so little about at the start of the game makes the whole deteriorating situation feel all the more real, and the conclusion making it feel a bit bleaker than what you’d normally experience from a video game.

SIM allows you to see how much of a person’s character can be built on with just a few messages and e-mails here and there. As for SIM, you really get to feel for her as a person. Making your character feel human is one of those things that is a hit or miss for Horror films and more often than not makes or breaks said movie. You are given a brief glimpse into who Sara is as you go through her messages and as she interacts with the people around her. What SIM also does right is for us to really care for the aforementioned main character. You’re forced to browse around Sara’s phone but most of what you can do is focused on trying to find her. SIM does limit your browsing capabilities by feigning that the phone is already broken and most of the data inside is either lost or corrupted, which is a good enough excuse and fits the game’s narrative. SIM’s interface feels just like a phone, with a lot of screen elements that you’d find in your everyday smartphone. Most of the gameplay systems in SIM revolve around browsing through the messages of SaraYoung, the missing person that you’re supposed to find. As you try to find out more about the previous owner of the phone, you will then get to realize that this “phone” you found is more than meets the eye. The game adopts the elements that you can find in most found footage stories where instead of finding a random VHS or CD that you watch, you instead find a broken phone.

Most especially if said phone is broken and has a weird AI. is like a cautionary tale/story that you shouldn’t fiddle with other people’s phone.
